March of the Marauders III ‘End of Times Edition’

When: Sunday March 15th, 2015 9am to 5pm
What: A damn Warhammer Tourney, fool!
Cost 20 bucks for members 25 for non-members includes two drink tickets and pizza lunch!!
How to build an army
Make an army of no more than 1000 points.
No Special Characters will be allowed.
Armies must be of current rule books, not some internet based rule set you downloaded online. Yes, the End Times books will be allowed. If you have questions, ask
When writing up your list, follow these rules for building your army:
• You must have three non-character units.
• You must have at least one character as your general.
• You do NOT have to follow the percentage rules (AKA minimum 25% core, 50% Special, 25% Rare, and so on).
• Yes, you can have all Special or Rare choices without a single core.
• You may have one duplicate of the same Special Choice.
• You may NOT duplicate any Rare choices.
Keep in mind the scenario objectives. They may need you to have Ranks to get the objectives. Some games you can’t win without getting the objective.
Extra models to bring
The only thing extra you will need to bring will be three objective markers. These objective markers need to have numbers on them numbered 1 through 3. These objective markers should be on either 25mm square or round bases. Don’t spend a lot of time working on these; they will not be part of the paint judging.
Other rules
All games will be played on 4’ x 4’ tables.

Battle 12 points
Paint 12 points
Sports 12 points
Overall 36 points
Trophies for the above three categories and draw prizes.

Round One: Head for the Pass
Deployment
Each player rolls a D6 and the highest roller chooses table sides.
The player that chooses table sides sets up their first unit within 15” of the table edge. Then in alternating order as described in the BRB, both players sets up their entire army.
Who goes first?
Both players roll a D6. The player that finished setting up first adds a +1 to their roll. The player that rolls highest chooses who goes first.
Table sides
The two sides of the table that players do not deploy on are considered Impassible terrain.
Game Length
Starting at the end of the 4th round and every turn after, one player rolls a D3 and adds the turn number to this roll. If the result is 7 or more, the game ends. Game will also end when time is called.
Scoring Units and How to Win
Any unit that has a rank and is on the opposite half of the table is considered a scoring unit. This does include the first rank as long as there are five models (or 3 if monstrous infantry). Units need to be mostly in the other half of the table to count as in the opposite table side. Units do not count as a scoring unit if they are fleeing. (skirmishers do not score)
Results
Name: Opponents Name: Table:
0 pts Major Loss If your opponent has two or more Scoring Units than you do.
1 pt Minor Loss If your opponent has more Scoring Units than you do.
2 ptsDraw If both players have the same number of Scoring Units.
3 pts Minor Win If you have more Scoring Units than your opponent
4 pts Major Win If you have two or more Scoring Units than your opponent.

Round Two: Claim Da Objective
Deployment
Each player rolls a D6 and the highest roller chooses table sides.
The player that chooses table sides sets up their first unit within 12” of the table edge. Then in alternating order as described in the BRB, both players sets up their entire army.
Objective Markers
After Deployment but before deciding who goes first place your objective markers. The player that finished setting up first places their markers first, do this by choosing an objective marker and place it next to one of their units. This marker lets everyone know this is a Scoring Unit (non character units only).
Who goes first?
Both players roll a D6. The player that finished setting up first adds a +1 to their roll. The player that rolls highest chooses who goes first.
Game Length
Game is 6 turns. Game will also end when time is called.
Claiming the Center and How to Win
At the end of each game turn, measure to see if any scoring units are within 6” from the center of the table, if there are the controlling player will receive Objective Points equal to the unit’s Objective Marker on that unit. Each player can get up to 6 Objective points per turn, so a maximum total of 36 points in the game.
Results
Name: Opponents Name: Table:
0 pts Major Loss If your opponent has 7 or more Objective Points than you do.
1 pt Minor Loss If your opponent has more Objective Points than you do.
2 pts Draw If both players have the same number of Objective points.
3 pts Minor Win If you have more Objective Points than your opponent
4 pts Major Win If you have 7 or more Objective Points than your opponent.

Round Three: Kill Dem All
Deployment
Each player rolls a D6 and the highest roller chooses table sides.
The player that chooses table sides sets up their first unit within 12” of the table edge. Then in alternating order as described in the BRB, both players sets up their entire army.
Objective Markers
After Deployment but before deciding who goes first place your objective markers. Place the number three marker on your most expensive unit, the number two marker on your general, and the number one marker on any unit you wish.
Who goes first?
Both players roll a D6. The player that finished setting up first adds a +1 to their roll. The player that rolls highest chooses who goes first.
Game Length
Game is 6 turns. Game will also end when time is called.
How to Win
When you remove an opponent’s unit with a marker on it, you get Objective Points equal to the value of the marker on that unit. The player with the most Objective Points wins the game.
Results
Name: Opponents Name: Table:
0 pts Major Loss If your opponent has 3 or more Objective Points than you do.
1 pt Minor Loss If your opponent has more Objective Points than you do.
2 pts Draw If both players have the same number of Objective points.
3 pts Minor Win If you have more Objective Points than your opponent
4 pts Major Win If you have 3 or more Objective Points than your opponent.

Round Four:Battle line
Deployment
Each player rolls a D6 and the highest roller chooses table sides.
The player that chooses table sides sets up their first unit within 12” of the table edge. Then in alternating order as described in the BRB, both players sets up their entire army.
Who goes first?
Both players roll a D6. The player that finished setting up first adds a +1 to their roll. The player that rolls highest chooses who goes first.
Game Length
Game is 6 turns. Game will also end when time is called.
How to Win
Crush your enemies. See them driven before you. Hear the lamentations of their women.
Results
Name: Opponents Name: Table:
0 pts Major Loss If your opponent has 300 or more Victory Points than you do.
1 pt Minor Loss If your opponent has 100 more Victory Points than you do.
2 pts Draw If both players have within 100 Victory points of each other.
3 pts Minor Win If you have more than 100 Victory Points than your opponent
4 pts Major Win If you have 300 or more Victory Points than your opponent.

    Sports Scores

Every one starts with 5 pts
+1 per best opponent vote
+1 pt list in on time March 12th, 2015
+1 pt brought objective markers
+1 pt for participating in food bank donation
-1 for incorrect list submitted
-1 for failing to complete multiple games
-1 for illegible score sheet

    Paint Scores

Judged – this is a checklist system
1 – All models are fully assembled
1 – All models are at least primed
1 – All models have 3 or more colours applied
1 – Washes and/or highlights have been used to make details stand out on a majority of models
1 – 50% or more of the army meets Basic Tabletop Standard
1 – 75% or more of the army meets Basic Tabletop Standard
1 – All models are based (basic dirt flock)
1 – Additional base work completed on a majority of models (Paint, Grass, Drybrushed)
1 – Are all models cohesively painted (does it appear to have a theme)
1 – Are there any conversions
Player Voted
1 – did you get one favorite army vote
1- did you win players choice for army
9:00 – 9:30am Registration/Set-up
9:30 – 11:00 am Game 1 (Head for the Pass)
11:00 – 11:15 am Break
11:15 am -12:45 pm Game 2 (Claim da Objective)
12:45 – 1:30 pm Lunch and players vote for favorite army
1:30 – 3:00 pm Game 3 (Kill Dem All)
3:00 – 3:15 pm Break
3:15 – 4:45 pm Game 4 (Battleline)
4:45 – 5:00 pm Pack up, compute results
5pm Awards ceremony

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