Storm of Swords 2000 point Warhammer Fantasy Tournament

stormof swords poster

When: Sunday June 1st, 2014 (lists due Thursday May 29th, 2014 for bonus points)

Where: Titan Gaming and Collectibles
What: 2000 Warhammer Fantasy Battle Tournament
Entry fee: 10 bucks
Submit lists to northemngamingclub@gmail.com or they can be dropped off at Titan’s
Scoring: out of 95 points
60 points Battle, 5 list in on time, 15 sports, 15 paint

Schedule:
9:15 – 9:30 am Registration/Set-up
9:30 – 11:45 pm Game 1 (Dawn attack)
11:45 – 12:15 pm lunch and vote for best appearance
12:15 pm -2:30 pm Game 2 (Meeting Engagement)
2:30 – 2:45 pm break
2:45 – 5:00 pm Game 3 (Battleline)
5:00 – 5:15 pm Pack up, compute results
5:15 pm Awards ceremony
*There will be bonus battle points available please read rules pack

Please review the rules pack below. Any changes have been made in magenta and do go read them significant changes to scoring and may influence list design!!!
StormofSwords

Turn one Conquest of Myrimdens

Turn one events were determined in reverse order of territory selection…one might think Usharon the ghoul king allowed his necromancer to fail.
Land and Mike – building boom – and immediately built a monument in praise of the vermin king.(allowing an additional hero in all battles)
Matt and Craig – elite Army – arriving late to the battle but they brought only their elite to fill their ranks (one additional special choice this round and a minimum of only one core unit).
Lake and Larry – land grab – the beast men fleeing their from the dwarves and high elves might of been a clever ruse to get more territory as thy run across the neutral territory to join the wood elves (the first tile they take this round costs one less empire point)
Cole and Kieran – diplomacy – after the dwarves smashed the beastmen in early encounter decided why can’t we be friends (no challenges or bad events from lake and Larry this round)
Allan and Leigh – Scouts – the fast moving elves ponies have their eyes everywhere (+2 to rolls for choosing sides, deployment, and going first)
Stu and Ian -all or nothing – confident in their men on the field of battle all they care about is victory building their empire (plus 1 empire points for victories this round but no victory points for losses)

Challenges ( if two names are present that nation needs to decide who will face the challenger
Stu vs Leigh
Ian vs Matt – matt massacre 5 ep
Allan vs Larry
Leigh vs Ian & Stu
Cole vs Matt & Craig
Kieran vs Land – kieran massacre 5ep
Lake vs Land
Larry vs Land & Mike
Matt vs Cole & Kieran
Craig vs Lake
Land vs Ian
Mike vs Cole & Kieran

Please either keep track of the battle points of your games or better yet submit them to northmengamingclub@gmail.com

Arrival in the Myrmidens

With the fall of the prince of Myrmidens the horns of war rang out across the old world as armies prepared for war! Diplomats travelled quickly between realms as all felt two armies were better than one. Spring weather slowed half the fleets and only those closest made it in time for the initial landing to battle for a foothold in this realm.
Vampire counts, high elves, wood elves, beast men, dwarfs, and lizardmen warbands met on the field of battle, all making and breaking promises as quickly as they could.
Some highlights or should I say low lights in this case; it must of been an overcast day as the solar engine on the back of the bastilidon struggled to channel the sun in to anything but a meager beam if that. The high elves sent their dressage court performing Calvary it seemed at first from the way they danced back and forth until everyone felt they were not a threat and one unit of silver helms reformed into a dart and drove their lances home into the heart of the necromancer leading an ever growing unit of skeletons and stomped him with their prancing ponies hooves. This unit of sleketons still managed to chase away the silver helms but with out the necromancers magic they were slow to chase, and struggled to stay together till they crumbled to dust.
One would of thought that the beast,en and wood elves were aligned with how their warbands fought together holding down one flank of the battle field. Maybe it was the dwarves were to much of a threat and proved that true with the amount of ‘Gor’ they spilt on the battlefield that day.
In the end the lizardmen proved the champions of the day with few casualties, despite a zombie conga line trying to sweep over them.
1.Stu and Ian
2. Allan and Leigh
3. Cole and Kieran
4. Lake and Larry
5. Matt and Craig(the meager lands the beast men took they were soon chased out of by the arrival of a fresh dwarven and high elf expeditionary force.
6. Land and Mike

March of the Marauders II


When: Sunday April 13th 9:00 to 5:00 lunch included
Where:16 Hart Crescent
What: A 1200 point Warhammer Fantasy Battle Tournament
Entry fee: is 20 dollars if you submit your list a week prior to northmengamingclub@gmail.com this can be payable at the event.  If you register after the 6th its 22 dollars.
what does the entry fee get you?
-lunch (please sign up early so i can plan accordingly)
-2 drink tickets
-four sweet games of warhammer
-opportunity of bragging rights
 
The Spring Equinox has past and the villages of the Northern Empire hope that it is the sun finally returning but it is the hordes of the north burning their neighbours.  Spring returns and with it the season of battle begins anew.  Small raiding parties fight in skirmishes to start but as the summer progresses these will unite in larger and larger forces that by mid summer will be led by the chosen champion of each race in large all out battles.
Schedule:

9:00 – 9:30am Registration/Set-up
9:30 – 11:00 am Game 1 (dawn attack)
11:00 – 11:15 am Break
11:15 am -12:45 pm Game 2 (battle line)
12:45 – 1:30 pm Lunch and players vote for appearance
1:30 – 3:00 pm Game 3 (battle line)
3:00 – 3:15 pm Break
3:15 – 4:45 pm Game 4 (battle line)
4:45 – 5:00 pm Pack up, compute results
5pm Awards ceremony


full tournament pack here:
MarchoftheMaraudersII
 

Invasion June a 1500 point Warhammer Fantasy Battles Tournament

When: Sunday june 2nd

Where: Titan Gaming (lists to be submitted by Wednesday May 29th for points!)

What: 1500 Warhammer Fantasy Battle Tournament

Entry fee: 10 bucks

Submit lists to northmengc_admin@googlegroups.com or they can be dropped off at Titan’s

 General Rules:

  • Valid lists: Beastmen, Bretonnia, Chaos Dwarfs (The Legion of Azgorh/Tamurkhan), Daemons of Chaos, Dark Elves, Dwarfs, Empire, High Elves, Lizardmen, Ogre Kingdoms, Orcs & Goblins, Skaven, Tomb Kings, Vampire Counts, Warriors of Chaos, & Wood Elves.

  • The most current army book must be used when creating your list

  • The Warhammer Fantasy Battles 8th Edition Rules and all relevant Games Workshop Errata and FAQs will be used.

  • Each player must create a valid 1500 point army. That is the army that must be played for the entire tournament without modification.

  • Units, Special Characters and the Chaos Dwarfs (The Legion of Azgorh) army list from Tamurkhan: Throne of Chaos will be allowed. Players MAY NOT mix Warriors of Chaos/Daemons of Chaos and Chaos Dwarf units. Players fielding units from this book MUST have a copy of the book and it MUST be made available to your opponent at all times

  • Special Characters will be allowed

  • Non-GW models will be allowed but they must look appropriate.  If you are unsure please check with the TO prior to the day of event.  If this is not done there is a possibility of penalties to battle points on day of event.

  • Armies do not need to be fully painted (this is highly encourage though) but models do need to be fully assembled.

  • If your army contains Wizards, the Lore that each Wizard uses MUST be declared in their entry on the army list.

  • Building rules are in effect per the main rulebook.

  • Terrain is fixed. If the terrain moves (e.g., Blood Forest or Tree-Singing), please return it to its approximate location after the game.

  • All forests are counted as Mysterious Forests and follow all rules outlined in the main rulebook.

  • Wood Elves are allowed their free forests, however they must be of the appropriate size (no bigger than 6″ in diameter), fully painted and complete with trees (no pieces of paper). This forest will be considered a normal forest and does not have to roll on the Mysterious Forests chart.

Scoring:

 

Awards

  • Best Overall- The player with the lowest overall point total. Battle Points for 1st tiebreaker. Judged Appearance for 2nd tiebreaker.

  • Best General- The player with most Battle Points. Wins for 1st tiebreaker. Sportsmanship     for 2nd tiebreaker.

  • Dice don’t like me – Based on lowest Win – Loss ratio. Tiebreaker will be on roll off

 

List in on time:

Sports:

  • There is five points available for checkbox in the questions below

  • Was your Opponent on Time and Prepared to play with all needed items?

  • Did your Opponent Measure accurately and play at a timely pace?

  • Was the list fair/balanced?

  • Did your Opponent know his/her rules and handle rules disputes reasonably?

  • Did you have fun?

 

Painting:

Painting will be have two components judged on a check list and then a player voted for best appearance

Best appearance  – this is bonus points and only available if you painted your own army

Everyone will set their armies up for display at lunch time. At this time everyone will go around and pick their 1st and 2nd favorite army.  1st will be worth 5 points and 2nd worth 3 points and 3rd worth 1 point

Judged – this is a checklist system

1 – All models are fully assembled

1 – All models are at least primed

1 – All models have 3 or more colours applied

1 – Washes and/or highlights have been used to make details stand out

1 – 50% or more of the army meets Basic Tabletop Standard

1 – 75% or more of the army meets Basic Tabletop Standard

1 – All models are based (basic dirt flock)

1 – Additional base work completed (Paint, Grass, Drybrushed)

2 – Are all models cohesively painted (does it appear to have a theme)

 

Generalship.

Battle points will be determined as follow.  – will use the 20-0 system with 100 point banding winner getting higher

10 – 10 Difference of VPs within 100

11 –  9  Difference of VPs 101-200

12 –  8  Difference of VPs 201-300

13 –  7  Difference of VPs 301-400

14 –  6  Difference of VPs 401-500

15 –  5  Difference of VPs 501-600

16 –  4  Difference of VPs 601-700

17 –  3  Difference of VPs 701-800

18 –  2  Difference of VPs 801-900

19 –  1  Difference of VPs 901-1000

20 –  0 Tabled or  Difference of VPs greater or equal to 1001

 

Overall: out of 95 points

60 points Battle

10 list in on time

15 sports

10 points paint (possible 15 with bonus)

 

Schedule:

9:30 – 9:45am

Registration/Set-up

9:45 – 11:45 pm

Game 1 (Dawn Attack)

11:45 – 12:15 pm

lunch and vote for best appearance

12:15 pm -2:15 pm

Game 2 (modified Blood and Glory)*

2:15 – 2:30 pm

break

2:30 – 4:30 pm

Game 3 (Battleline)

4:30 – 4:45 pm

Pack up, compute results

4:45pm

Awards ceremony

* Modified Blood and Glory. Game does not end when when someones fortitude is broken instead they are awarded 250 bonus vps (only awarded to person to do it first in match)