Turn one Conquest of Myrimdens

Turn one events were determined in reverse order of territory selection…one might think Usharon the ghoul king allowed his necromancer to fail.
Land and Mike – building boom – and immediately built a monument in praise of the vermin king.(allowing an additional hero in all battles)
Matt and Craig – elite Army – arriving late to the battle but they brought only their elite to fill their ranks (one additional special choice this round and a minimum of only one core unit).
Lake and Larry – land grab – the beast men fleeing their from the dwarves and high elves might of been a clever ruse to get more territory as thy run across the neutral territory to join the wood elves (the first tile they take this round costs one less empire point)
Cole and Kieran – diplomacy – after the dwarves smashed the beastmen in early encounter decided why can’t we be friends (no challenges or bad events from lake and Larry this round)
Allan and Leigh – Scouts – the fast moving elves ponies have their eyes everywhere (+2 to rolls for choosing sides, deployment, and going first)
Stu and Ian -all or nothing – confident in their men on the field of battle all they care about is victory building their empire (plus 1 empire points for victories this round but no victory points for losses)

Challenges ( if two names are present that nation needs to decide who will face the challenger
Stu vs Leigh
Ian vs Matt – matt massacre 5 ep
Allan vs Larry
Leigh vs Ian & Stu
Cole vs Matt & Craig
Kieran vs Land – kieran massacre 5ep
Lake vs Land
Larry vs Land & Mike
Matt vs Cole & Kieran
Craig vs Lake
Land vs Ian
Mike vs Cole & Kieran

Please either keep track of the battle points of your games or better yet submit them to northmengamingclub@gmail.com

Arrival in the Myrmidens

With the fall of the prince of Myrmidens the horns of war rang out across the old world as armies prepared for war! Diplomats travelled quickly between realms as all felt two armies were better than one. Spring weather slowed half the fleets and only those closest made it in time for the initial landing to battle for a foothold in this realm.
Vampire counts, high elves, wood elves, beast men, dwarfs, and lizardmen warbands met on the field of battle, all making and breaking promises as quickly as they could.
Some highlights or should I say low lights in this case; it must of been an overcast day as the solar engine on the back of the bastilidon struggled to channel the sun in to anything but a meager beam if that. The high elves sent their dressage court performing Calvary it seemed at first from the way they danced back and forth until everyone felt they were not a threat and one unit of silver helms reformed into a dart and drove their lances home into the heart of the necromancer leading an ever growing unit of skeletons and stomped him with their prancing ponies hooves. This unit of sleketons still managed to chase away the silver helms but with out the necromancers magic they were slow to chase, and struggled to stay together till they crumbled to dust.
One would of thought that the beast,en and wood elves were aligned with how their warbands fought together holding down one flank of the battle field. Maybe it was the dwarves were to much of a threat and proved that true with the amount of ‘Gor’ they spilt on the battlefield that day.
In the end the lizardmen proved the champions of the day with few casualties, despite a zombie conga line trying to sweep over them.
1.Stu and Ian
2. Allan and Leigh
3. Cole and Kieran
4. Lake and Larry
5. Matt and Craig(the meager lands the beast men took they were soon chased out of by the arrival of a fresh dwarven and high elf expeditionary force.
6. Land and Mike

March of the Marauders II


When: Sunday April 13th 9:00 to 5:00 lunch included
Where:16 Hart Crescent
What: A 1200 point Warhammer Fantasy Battle Tournament
Entry fee: is 20 dollars if you submit your list a week prior to northmengamingclub@gmail.com this can be payable at the event.  If you register after the 6th its 22 dollars.
what does the entry fee get you?
-lunch (please sign up early so i can plan accordingly)
-2 drink tickets
-four sweet games of warhammer
-opportunity of bragging rights
 
The Spring Equinox has past and the villages of the Northern Empire hope that it is the sun finally returning but it is the hordes of the north burning their neighbours.  Spring returns and with it the season of battle begins anew.  Small raiding parties fight in skirmishes to start but as the summer progresses these will unite in larger and larger forces that by mid summer will be led by the chosen champion of each race in large all out battles.
Schedule:

9:00 – 9:30am Registration/Set-up
9:30 – 11:00 am Game 1 (dawn attack)
11:00 – 11:15 am Break
11:15 am -12:45 pm Game 2 (battle line)
12:45 – 1:30 pm Lunch and players vote for appearance
1:30 – 3:00 pm Game 3 (battle line)
3:00 – 3:15 pm Break
3:15 – 4:45 pm Game 4 (battle line)
4:45 – 5:00 pm Pack up, compute results
5pm Awards ceremony


full tournament pack here:
MarchoftheMaraudersII
 

Mordheim Campaign Packet

For all you folks that didn’t see my post on FB:

Land managed to find the ACTUAL campaign packet I couldn’t find… Which was on the Mordheimer website… (I blame delirium caused by flu…)

All those wishing to play, I need a copy of your warband list and for you to read through this pdf http://www.mordheimer.com/downloads/resources/The_Mordheimer%27s_Campaign_Aid_v1.20.pdf

This will be an ongoing campaign for as long as people want to keep playing or whoever manages to hold over 50% of the map! If you are by chance knocked out, your warband will have a chance to re-enter the fray. Alliances are encouraged (as per the rules in the campaign pack) and these rules will be enforced

Overall Rules
1. All battles must follow established Mordheim skirmish game rules.
2. The campaign organizer is the ultimate arbiter. His/her word is final.
3. The campaign organizer will keep a record
of warband rosters, equipment, experience,movement, points, etc.
4. Mordheim optional rules, such as mounts, weather, random happenings, hired swords, etc must be clearly established by the campaign organizer
before the campaign starts.
5. All rolls must always be made with another player or a campaign organizer present. This includes combat, searches, and injury chart rolls.
6. If there is a discrepancy between players regarding rules and no middle ground can be met the campaign organizer can made a judgment call or simply ask disputing players to roll a D6 and the player with the highest roll gets to decide. This ruling is final, and it is done this way to keep the game moving along.
7. Use your common sense. Remember this is a game and we are here to have fun!

See you all in the City….

Rye

40k tournament

The first 40k tournament of the new year season is upon us.  Have you been thinking about trying a new army and only just built the guys and not applied any paint (the guys do need to be built)? Then this is the tournament for you as their is no paint or sports scoring just straight up looking for wins. Not that good with your army that don’t matter theres draw prizes!1500pt

Winter Incursion

Winter Incursion Results

Warhammer 40,000 January 25, 2014

Overall Champ: Larry White

Best General: Ian Duncan

Best Sport: Phil Wurtak

Best Painting: Nicholas Logan

 

 

Name

Army Placing PaINT Sports Battle Overall STR

OF

SCH

first

tURN

Larry White Dark Eldar 1 6 10 25 41 40 1
Nicolas Logan Dark Angels 2 15 9 17 41 34
Ian Duncan Adepta Sororitas 4 5 11 23 39 28 3
Luke Sugden Necrons 3 11 10 18 39 50 2
Sean Vaneltsi Chaos Space Marines 5 6 11 15 32 19
David Taylor Dark Angels 8 5 13 13 31 40 3
Nick Rittel Necrons 6 10 12 9 31 46 2
Brian Stuart Black Templars 7 13 13 5 31 42 1
Mike Athron Dark Angels 10 1 10 13 24 37
Lake Pearson Space Wolves 9 3 13 8 24 38 1
Phil Wurtak Tau 11 4 13 4 21 27 2
Cole Sinclair Space Marines 12 3 7 10 20 43 1
Cody Howard Tyranids 13 2 11 7 20 38 2
Ringer Salamander #NUM 7 #NUM 40 3

Ties are broken on who has the highest Str of Sch (strength of schedule which is how hard your opponents were) and the goes first turn column shows how many times that player went first.

Overall I think the tournament went quiet well and it was great to have such a large turnout. I think next time I need to do the score cards a bit better to explain hows victory points vs battle points but other than that it went pretty well. it was fun to play but i was really looking forward to watching how things went and i was hoping to post results in between games so let’s hope next time. please post comments or email me at landnpearson (at) gmail.com on how i can improve things or what you enjoyed.

Winter Incursion Round 1 Matchups

Winter Incursion

Round 1 Pairings

Opponent 1 Name Table 1
Mike Athron Cole Sinclair 1
Cole Sinclair Mike Athron 1
Cody Howard Sean Vaneltsi 2
Sean Vaneltsi Cody Howard 2
Lake Pearson Luke Sugden 3
Luke Sugden Lake Pearson 3
Brian Stuart Ian Duncan 4
Ian Duncan Brian Stuart 4
Nicolas Logan Bryce Hierlihy 5
Bryce Hierlihy Nicolas Logan 5
Nick Rittel Phil Wurtak 6
Phil Wurtak Nick Rittel 6
David Taylor Larry White 7
Larry White David Taylor 7

Final tournament list for Winter Incursion

Winter Incursion

January 25th, Warhammer 40,000

Name Army
Luke Sugden Necrons
Bryce Hierlihy Eldar
Larry White Dark Eldar
Phil Wurtak Tau
David Taylor Dark Angels
Cole Sinclair Space Marines
Ian Duncan Adepta Sororitas
Sean Vaneltsi Chaos Space Marines
Cody Howard Tyranids
Nicolas Logan Dark Angels
Lake Pearson Space Wolves
Brian Stuart Black Templars
Mike Athron Dark Angels
Nick Rittel Necrons

Winter Incursion Scenarios

Scenario 1: 
Emperor’s Will (4pts) and Crusade (3pts): Dawn of War Deployment. There are always 3 Crusade Objectives placed outside of either player’s deployment zone. Emperor’s Will objectives are placed in each player’s own deployment zone. 

Scenario 2: 
The Scouring (4pts) and Purge the Alien (3pts): Hammer and Anvil Deployment. There are always 6 objectives for The Scouring, 2 of which must always go outside either player’s deployment zone. See scenario guidelines. 

Scenario 3: 
The Relic (4pts) and Big Guns Never Tire (3pts): Vanguard Strike Deployment. There are always 4 objectives for Big Guns Never Tire.

Scenario Guidelines

Each scenario is built using two book missions played simultaneously with all 3 book bonus points. Each mission is distinct, for example, Heavy Support units in Big Guns Never Tire can not take the Relic. Winning one mission earns that player its points. If a mission is tied, neither player earns the points. Any bonus points earned via Warlord traits, etc. apply to the primary mission only. For example, if your Warlord becomes a scoring unit, that will only apply to the primary mission.

In the Scouring, each player places 2 objectives in their opponent’s deployment zone and 1 outside of either player’s deployment zone following normal objective placement rules (6 total on the board for the Scouring). Each player has a 1, 2, and 3 point objective, which are revealed just before the role to seize the initiative as normal. You will end up with 2 objectives in no man’s land, and 2 in each deployment zone. Destroying fast attack choices counts for points to this mission.

In Big Guns Never Tire, each player places 2 objectives, one in their own deployment zone, the other in their opponent’s following normal objective placement rules (4 total for this objective on the table). You will end up with 2 in each deployment zone. Destroying Heavy Support choices counts for points to this mission.

Book bonus points are added to the total, not to each mission. For example, if you win the Primary mission, lose the Secondary Mission, and get First Blood, Slay the Warlord, but not Linebreaker, you would have scored 6 points total (4 for primary, 0 for secondary and 2 of the 3 book bonus points for 6 total). You will have a score sheet for each scenario that makes tallying the points very straightforward.

Winter Incursion

Winter Incursion

1850 point Warhammer 40,000 Tournament

When: Saturday January 25th 4:00pm to 1:00am dinner included

Where:16 Hart Crescent

What: This is the first 40k tournament to be held by the Northmen Gaming Club.

Entry fee: is 20 dollars if you submit your list a week prior to northmengc_admin@googlegroups.com this can be payable at the event.  If you register on the day of event its 22 dollars. There is a limit of 12 players.

what does the entry fee get you?

-dinner (please sign up early so i can plan accordingly)

-2 drink tickets (beer or pop)

-three sweet games of warhammer 40,000!!!

-opportunity of bragging rights

-draw prize

The Winter Equinox has past on Astranar and the Dark Eldar feel they have it firmly in their grips but reinforcements from all directions of the warp have just appeared to land reinforcements for one final push on the planet.  Will the dark eldar continue to hold the planet or will there be an usurper.  And what is so important about this planet anyways.

General Rules:

  • Valid lists: Adepta Soritas, Blood Angels,Chaos Demons, Chaos Space Marines, Dark Angels, Dark Eldar, Eldar, Grey Knights, Imperial Guard, Inquisition, Necrons, Orks, Space Marines, Space Wolves, Tau, Tyranids

  • The most current army book must be used when creating your list

  • The Warhammer 40,000 6th Edition Rules and all relevant Games Workshop Errata and FAQs will be used.

  • Each player must create a valid 1850 point army. That is the army that must be played for the entire tournament without modification. This list will use primary detachments, allied detachments, Inquisitorial detachments, and formations

  • Lords of War are not allowed.

  • Special Characters will be allowed

  • Non-GW models will be allowed but they must look appropriate.  If you are unsure please check with the TO prior to the day of event.  If this is not done there is a possibility of penalties to battle points on day of event.

  • Armies do not need to be fully painted (this is highly encourage though) but models do need to be fully assembled.

  • Building rules are in effect per the main rulebook.

  • All Fortifications are allowed, except for those equipped with d weapons. If you are placing a large Fortification, that does not fit any where on the players half and would displace a piece of terrain already on the board, move it by the minimal amount

  • Mysterious objectives are used.

  • Mysterious Terrain is not used.

  • If you roll your Warlord trait out of the BRB, you roll once and choose any trait with that number. If rolling out of a codex, generate the trait as normal.

Awards

• Best Overall- The player with the greatest total of the three other categories, tiebreaker will be based on strength of schedule

• Best General- The player with most Battle Points. Wins/loss/draw record for tiebreaker.

• Best Painted – The army with the highest painting score. number of top player choice votes for tiebreaker

• Best Sportsmanship – The player with the highest Sportsmanship score. Number of favorite opponent votes for tiebreaker

The above will be trophies and then there will be draw prizes for everybody.

 

Sports: out of 15

Pick your 1st and 2nd favorite game of the day these will be worth 2 and 1 points respectively. There is three points available for checkbox in the questions below

Was your Opponent on Time and Prepared to play with all needed items?

Did your Opponent Measure accurately and play at a timely pace?

Did your Opponent know his/her rules and handle rules disputes reasonably?

 

Painting out of 15

Everyone will set their armies up for display at dinner time. At this time everyone will go around and pick their 1st, 2nd, 3rd favorite army.  1st will be worth 5 points, 2nd worth 3 points, 3rd worth 1 point. You cannot vote for yourself and can not receive votes if someone else painted your army.

There will be a judged painting checklist worth 10 points

Each line is one point.

  • All Models are fully assembled – no half complete model, tanks have all their guns and doors

  • All Models are fully primed – we don’t want to see a sea of gray and silver here

  • All models have at least 3 colours applied (not including primer) – 3 different stripes of paint do not count, needs to be actually painting primary areas of model

  • Washes and/or highlights have been used to make details standout – this needs to be done on a majority of models

  • 50 % or more of the army meets basic tabletop standard – half the army looks to be complete

  • 75% or more of the army meets basic table top standard – your army is almost complete good job buddy

  • All models are based (paint or flock) – not a standard gw black base

  • Additional base work completed (paint, grass, drybrushed) – multiple types of flock, the flock is painted, the rims of your bases are painted

  • Do all models have a uniform theme – the models look like they all are from the same army not just same race. Could be company markings, similar colour pallet, if it’s not obvious but you feel it is there then write a narrative to go with

  • You have a display board – something to put your models on when you move table to table, could be pretty and add something to your army when it is on display

Generalship out of 30

Every scenario has a total of 10 possible points, 4 for primary, 3 for secondary, 1 for first blood, 1 for slay the warlord, and 1 for linebreaker

Overall of 60

Sports 15

Painting 15

Generalship 30

 

What You Need to Bring with You:

-Your (hopefully painted) miniatures

-Rulebooks/FAQs and any additional books you need

-Pen and paper

-Dice and templates

-Tape measure

Schedule:

 

3:30 pm – 4:00 pm

Registration and setup

4:00 pm – 6:30 pm

Round 1 Emperor’s Will and Crusade

6:30 pm – 7:15 pm

Dinner Break (army display)

7:15 pm – 9:45 pm

Round 2 The Scourging and Purge the Alien

9:45 pm – 10:00 pm

Break

10:00 pm – 12:30 am

Round 3 The Relic and Big Guns Never Tire

12:30 am – 12:45 am

Cleanup and draw prizes

12:45 am – 1:00 am

Awards

 

There will also be a cooler on site selling some beer and pop.  who doesn’t love a game of warhammer with a frosty beverage in their hand.

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